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Take my shift

Take my shift

Take my shift

Client

Client

Uppsala Universitet

Uppsala Universitet

Type

Type

Game Design

Game Design

,

,

Sound Design

Sound Design

Year

Year

2018

2018

About

About

Two players co-operate by taking care of a store together, as customers storm in with little to no patience.

Two players co-operate by taking care of a store together, as customers storm in with little to no patience.

My Role

I was responsible for both game design and sound design. I developed the core gameplay loop, defined the roles for each player, and designed the increasing difficulty curve. I also produced and implemented all in-game sounds, focusing on clear feedback and creating a tense atmosphere.

Challenges

One challenge was keeping players coordinated without explicit instructions. We designed actions to be visually and audibly readable from across the screen. Another challenge was balancing chaos and control — too much pressure became frustrating, so we adjusted the difficulty curve.

Credits

Edward Leiman

Project Manager & Designer

Chiara Lorusso

Graphic Artist & Designer

Fabian Lindin

Tech Artist & Designer

Emilie Granqvist

Game & Sound Design

outcome

Take My Shift is a 3D low poly, colorful two-player game filled with humor. The game is grandparent-proof and rewards communication and co-operation between players.

Credits

Edward Leiman

Project Manager & Designer

Chiara Lorusso

Graphic Artist & Designer

Fabian Lindin

Tech Artist & Designer

Emilie Granqvist

Game & Sound Design

outcome

Take My Shift is a 3D low poly, colorful two-player game filled with humor. The game is grandparent-proof and rewards communication and co-operation between players.