
My Role
I was responsible for both game design and sound design. I developed the core gameplay loop, defined the roles for each player, and designed the increasing difficulty curve. I also produced and implemented all in-game sounds, focusing on clear feedback and creating a tense atmosphere.
Challenges
One challenge was keeping players coordinated without explicit instructions. We designed actions to be visually and audibly readable from across the screen. Another challenge was balancing chaos and control — too much pressure became frustrating, so we adjusted the difficulty curve.